Learn to program with scratch : (Record no. 14965)

MARC details
000 -LEADER
fixed length control field 01832nam a22002417a 4500
003 - CONTROL NUMBER IDENTIFIER
control field OSt
005 - DATE AND TIME OF LATEST TRANSACTION
control field 20231110102806.0
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
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020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781593275433
040 ## - CATALOGING SOURCE
Transcribing agency Sonam
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 794.81526 MAR
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Marji, Majed.
245 ## - TITLE STATEMENT
Title Learn to program with scratch :
Remainder of title a visual introduction to programming with games, art, science, and math /
Statement of responsibility, etc Majed Marji.
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc San Francisco :
Name of publisher, distributor, etc No Starch Press,
Date of publication, distribution, etc 2014.
300 ## - PHYSICAL DESCRIPTION
Extent xx, 261 p. :
Other physical details ill. ;
Dimensions 23 cm.
504 ## - BIBLIOGRAPHY, ETC. NOTE
Bibliography, etc Includes index.
505 ## - FORMATTED CONTENTS NOTE
Miscellaneous information "Scratch is a fun, beginner-friendly programming environment popular in schools around the world. Its playful, intuitive interface uses colorful programming blocks and cartoon sprites to make real programming more approachable. Learn to Program with Scratch shows just how much you can do with Scratch and teaches you essential, universal programming concepts along the way. In Learn to Program with Scratch, author Majed Marji takes you on a tour through Scratch's surprisingly powerful features to teach programming concepts like procedures, variables, loops, recursion, decision making, and lists. You will use your new-found skills to create science simulations, math projects, and even some fun arcade games! Each chapter offers a summary and practice exercises at the end to make sure the lessons stick. Scratch is an incredibly fun and easy language to learn, plus you can do some seriously potent programming with it. Learn to Program with Scratch will help you get the most out of Scratch and begin your journey into the world of programming"
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Scratch (Computer program language)
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer programming.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element Computer games
General subdivision Programming.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element COMPUTERS / Programming Languages / General.
942 ## - ADDED ENTRY ELEMENTS (KOHA)
Source of classification or shelving scheme
Koha item type Books
Holdings
Withdrawn status Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Source of acquisition Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Copy number Cost, replacement price Price effective from Koha item type
        Not For Loan Non-fiction Paro College Library Paro College Library General Stacks 23/08/2021 Unique Books 2350.00   794.81526 MAR E18667 23/08/2021 E18667 - E18670 2400.00 23/08/2021 Reserve
          Non-fiction Paro College Library Paro College Library General Stacks 23/08/2021 Unique Books 2350.00   794.81526 MAR E18668 23/08/2021 E18667 - E18670 2400.00 23/08/2021 Books
          Non-fiction Paro College Library Paro College Library General Stacks 23/08/2021 Unique Books 2350.00   794.81526 MAR E18669 23/08/2021 E18667 - E18670 2400.00 23/08/2021 Books
          Non-fiction Paro College Library Paro College Library General Stacks 23/08/2021 Unique Books 2350.00   794.81526 MAR E18670 23/08/2021 E18667 - E18670 2400.00 23/08/2021 Books
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